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What is the focus of EdGE’s research, and how does it fit into TERC’s overall mission? Will you be there? Tweet us at with #CLS2018.ĭavid, Jodi, tell us more about your respective roles.
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David Libby, Chief Technology Officer, TERC.Jodi Asbell-Clarke, Director, EdGE at TERC.The Logical Journey of Reimagining Zoombinis: Adventure, Research, and Computational Thinking We can’t wait to answer your questions and reintroduce you to our favorite blue friends as they help us bridge formal and informal learning – and change the world of education for the better. Read on for a short preview of our CLS panel. We sat down with Jodi and David for a special sneak peek of what we’ll be discussing at the Connected Learning Summit. David is TERC’s Chief Technology Officer and served as overall project manager for the revamped Zoombinis.
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As the director and co-founder of Educational Gaming Environment (EdGE) at TERC, Jodi has spent 20 years designing and researching curriculum and professional development. Two additional key members of that development team were Dr. Then in 2015, FableVision, Learning Games Network, TERC, and EdGE at TERC worked closely with creator Scot Osterweil to reimagine and remaster the original game for modern devices and audiences. The original Zoombinis was released in 1996 and quickly became the golden standard among fans of educational games.
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During this event, key personnel will share the story of how they reimagined the beloved educational game, and they’ll also share an update on their game-based research. FableVision and our partners at TERC are proud sponsors of this inaugural CLS, and I’m looking forward to moderating the Zoombinis panel on August 1. Mobilize.” elicits a call to action that commands and underscores the importance of educational media. In just a few weeks, a who’s who of edtech professionals and industry thought leaders will gather at the MIT Media Lab on August 1-3 for the first-ever Connected Learning Summit (CLS).